I've never been one for Facebook games: the idea of your schedule dictated by the ripening of virtual produce, of spending all of your hard earned fake cash on seeds and then logging on to find them withered, and of relying on friends to send you points so you can progress to the next basic weed that you can subsequently plant and kill. I never understood the attraction, and often ignored appeals for cows, chickens, sacks of grain and other agricultural implements.
Then Sims Social came along. I am terrible at The Sims. I get frustrated by being responsible for other beings dependent on me to tell them to take a shower when they are miserable and stinky, and who collapse on the floor from exhaustion because I did not send them to bed. So often the relationship starts wonderfully a-glow (of a greenish hue) but rapidly deteriorates. I find myself on the receiving end of a Lilliputian fit as his diamond turns a dark angry red before subsequently expiring from depression, malnutrition, and soiled underwear in his little hole of a house. I would not wish this existence on anyone, real or virtual, but back to the topic.
I initially came into contact with the game on a hiking holiday (read into that what you will about Chinese people on hiking holidays). This friend exclaimed something to the effect of dying plants, to which I think I responded with a derisive snort (it would be like me). There's little to do in a hiking town and your feet hurt from, well, hiking, so I sat and watched over his shoulder as he tended to his alter ego's expiring produce and general housekeeping.
It's like Sims for Noddies: big bright icons and instructions, happy music, cartoon-like characters - clearly designed to appeal to 12 year old minds. Not saying anything about the mental dexterity of this particular friend (who claims to play it only because it can be accessed at work), I was intrigued.
I started it last night. It was slow at first, I was confused. For instance, it was only about 20 minutes into the game that I realized my character was called 'Serenity'. Ah, irony. Anyway, I turned to the nearest authority on the game, my brother, who said he wouldn't sit next to me anymore if I continue to ask him as many questions as I do in WoW.
I figured it out myself, there was a couple of moments of panic, where my brother assuaged my fears by rather bluntly saying, 'Don't be stupid, you can't kill your Sim on this one', then eventually cottoned onto the general theme of the game: mutual cooperation. I immediately started reaching out to the handful of friends who sit in the intersection of: 1) geeky enough, 2) could be coerced into/already play the game, and 3) would not judge my level of desperation. At last count, there were 3.
My brother, who I traded a favour to 'ooh' and 'aah' at something he was building in another game for adding me as a neighbour and helping me build a room. He logged in, friend-ed me, 'came to visit', told me my house looked like crap and then fixed all my broken appliances; then I sent a request to the friend on the hiking holiday and another who works in the social apps industry. I'm now working on expanding my virtual network by exploiting my real life relationships, namely my sister and my boyfriend.
So you know if you need anything, be my Sim neighbour - I'll never callously ignore any requests or gifts of aid again. I'm still trying to build that room, by the way and am in need of paintbrushes.
Needless to say, all other web browsing activities have now been broken into 5 minute slots, which is the time taken to accumulate another energy point to 'spend' in the game. Too bad I can't access it at work.